How does it work?

We are designing lights, buttons, and speakers with microcontrollers which communicate directly with a central server. The server will manage these devices based on scripted events and the actions of the players. There are a number of technologies have recently matured enough to make this possible in a way that has not been possible before. These include the availability of affordable microcontrollers, PCBs, LEDs, 3d printing, and CAD software. This project touches on many disciplines, which AI has been indispensable assisting us with our weaker fields.

Have you done something like this before?

We have previously implemented an augmented reality version. Players were issued screens which displayed a digital reflection of the real world augmented with virtual elements such as monsters. Players would spend much of their time looking at the screen, which was not in the spirit of what we wanted to do. The Forest of Lights approach better takes advantage of the unique environment by placing the sensory elements in the world itself.

Are the players positions tracked?

Yes, the players will carry positioning tags that are tracked by the server. This allows for another dimension of interactivity that is based on a player’s proximity to objects and allows interaction with virtual characters.

Where is this?

We are installing Forest of Lights on our 160 acre property just outside of Forestville, NY. One of our main goals is to design a system that can be installed anywhere within a few hours. This is similar to city fireworks shows, which we have extensive experience in.

Can I get involved?

If you’re interested being involved with the project drop us a message in the contact form. One of the great things about this project is the wide range of skills that can be applied. These include music and sound, electronics, programming, marketing, fabrication, story-telling, and almost anything. Drop us a message, we’d love to hear from you!

AI art of our system