January Update

It’s critical that we be able to stream sound to the nodes in a dynamic way. The moving sounds are essential to creating a unique and immersive experience. We’ve taken a big step this week as seen in this video, where the laser sound ‘travels’ along the nodes as it moves.

The sounds are streamed from the server opening the door to dynamic sounds such as speech and mixed effects. We’re also looking into what size speaker we’ll need so we can hear it over the ambient atmosphere from at least 20 feet away.

This month we’ll be looking at continuing sound processing, determining player location (we’re looking at BLE), and cool new housings for the nodes.

Let's Write Some Software

Before we can fill the forest with hundreds of devices, there are several intermediate steps that we need to hit. First we’ll install 5-10 lights in the woods and control them from a central server.

One of the keys to the project is software capable of managing dozens if not hundreds of these devices. Progress is encouraging and the goal seems realistic. The software can currently automatically detect Forest of Lights devices on the network and manipulate them over the Wi-Fi network. It can also push software updates to the devices - something we quickly learned was necessary after updating just a few devices.

Matt