It’s critical that we be able to stream sound to the nodes in a dynamic way. The moving sounds are essential to creating a unique and immersive experience. We’ve taken a big step this week as seen in this video, where the laser sound ‘travels’ along the nodes as it moves.
The sounds are streamed from the server opening the door to dynamic sounds such as speech and mixed effects. We’re also looking into what size speaker we’ll need so we can hear it over the ambient atmosphere from at least 20 feet away.
This month we’ll be looking at continuing sound processing, determining player location (we’re looking at BLE), and cool new housings for the nodes.